Blossom & Decay is a game about a newly settled continent in a fantasy world, where players experience settler life and can rise from rags to riches in a world of opportunity.
But it is a dangerous world, players need to collaborate and form groups to survive. Moving up the social hierarchy as the major form of progress causes players to heavily influence how the game plays out for each other. Jobs and tasks are created, as well as missions, contracts, and general relationships of feuds between players… read more.
Check out the last DEMO updates in Blossom & Decay's Forum.
ACTION COMBAT SYSTEMHand-eye coordination and good reflexes are what make you a skilled fighter
MASSIVELY-MULTIPLAYERBattles with hundreds of other players, no instances, no loading between maps
ASYNCHRONOUS PLAYYour character can build, defend and craft while you are offline
EMERGENT NARRATIVENo NPC quests, the games stories and events are all driven by players
CLAN SYSTEMContracts and player-justice regulate social life
SANDBOX ECONOMYSupply created by artisans; Demand by things like hunger, entropy and decay
INFINITE WORLDProcedurally generated world to explore and settle
PLAY IN ALL BROWSER, ON ALL DEVICES, WITH ALL CONTROLSGamepad, mouse, touch-screen on phones, tablets and all computers
Wanna talk?Join the Forum to banter and help us improve!
by Konspiracy Games
by Konspiracy Games
by Amelia Jane
by Konspiracy Games
- The Gamer Nation Show Blossom and Decay, PODCAST 9 Jul 16, 2016
- NINICHI music Introducing the game: Blossom and Decay Sep 20, 2016
- Game Auditor Indie Game Dev For Humans Oct 21 2016
- Retrogamesmaster Blossom & Decay Mar 22, 2017
TweetsTweets by Konspiracy Games
We are currently optimizing Blossom & Decay's engine and backend for the upcoming sandbox demo. We will need testers (as MMOGs as well as Sandboxes require tons of balancing!).
We have a lot more to cover in future posts but we want to share an idea that we hope to take one step further towards the full potential these beautiful interactive environments can offer.
All feedback is welcome and your commentaries are appreciated
Here you can download our press-kit
Our quest begins simply, we're developers who mine for new mechanics, stories and universal fun for our videogames...read more
Some of the greatest milestones in gaming come from creative modding and happy accidents. Team Fortress, Counter Strike, Minecraft, Plants vs Zombies and MOBAs... All of these happened thanks to small teams having fun.
We boil diverse skills, kind personalities, and shrewd business wit in our cauldron to produce quality magic. This blend is used in product strategy, game mechanics design and engineering, music composition, storytelling, and economics.
We are children of the first gaming and digital generation who love to explore frontiers while honoring past legends. We pursue new possibilities in interactive narratives while we remember the joys of our favorite titles.
Above all, we poke dragons and solve problems without fear, finding our way out of dungeons and exploiting the weaknesses of big obstacles. From casual to serious, from single-player to MMO, we've grinded our way through 25 years of gaming history. And we're excited to contribute to this artform's future.
We collaborate from Frankfurt am Main, Hong Kong, L.A. and NYC
Contact us at mail@Konspiracy.de
MECHANICS AND EMOTION
Harald is the founder of this outfit. A designer with a background in computer sciences and economics, his products received the German Design Award and the IF Award.
At age 8, he discovered Basic and fumbled together some mini-games. He hasn't stopped analyzing and designing concepts for games ever since. ATARI and NES were his foundations, along with tabletops he cherishes like Shadowrun and EarthDawn.
He's the unrelenting game mechanics designer in our team, grinding for ways to implement that ‘something,’ we all fell in love with back in the classic days -- especially for new generations of video game outcasts.
CHAOS AND CODE
Yannic is a long term student knowledgeable in diverse fields ranging from physics, biology, teaching, to computer science or engineering.
A childhood friend of Harald's, they would meet after school to throw code together and he's been into programming ever since. Within a few years, he had taken his passion for fixing and producing bugs and turned it into his beloved craft.
Yannic has played a broad variety of pc games and laughs when getting banned for (accused) cheating, (lazy) automatization or (pure) ownage!!!!!!!11111
As the backend engineer of our team, he presses our crazy ideas into software. He also does all console work on our servers and maintains our mad world so it's up and running.
AESTHETICS AND PIXELS
Alejo sees logic in shape and color. With a formal background in product and interaction design, he focused on product strategy, ideation, and innovation; performing as an information architect, visual, interaction, and user experience designer in the tech and telecomm industries.
He's loved comic books and sketched his imagination since his childhood, when he also first encountered videogames. Since then, his love of graphics, action and adventure has taken him from the Atari 2600, NES, PC and Mobile, to today's consoles and indie games.
As our aesthetics specialist, he bends graphics to match gameplay and world logic, pushing every pixel to its place.
QUALITY AND STABILITY
Goran is our Master Builder. A self-taught coder, he spends lots of time learning and discovering stuff, so we often call him, ‘Mr. Wikipedia.’
At the age of fourteen, he developed his first production critical software and has worked on world renowned products for the printing industry ever since.
Age of Empires and Rome Total War top his favorite classics, where he has crunched countless armies with infinite waves of sword and doom. When he isn't dominating maps, he hammers lines of code into sweet submission.
Goran uses the highest possible programming standards, keeping it all together thanks to his passion for quality code engineering and great software architecture.
LORE AND LIBRARY
Bash is our wordsmith, hardened in the trenches of advertising over the last decade. He's written for thousands of companies across the Americas and moonlighted as a gaming reporter in Latin America.
His favorite titles include --in no particular order-- Zelda, FF, C&C, Blizzard titles, and anything that involves leveling up.
He works with our master builders developing all the game lore we can muster, and he ensures we don't have to worry about communicating the company's vision. Our Verbal Mercenary, he works to ensure our gamers get clear language and communication.
TUNES AND SOUNDS
Eddie is our sound man and he's made noise since his past life. He took up the guitar at age 6 and has since dabbled in everything from Colombian Vallenatos to Mississippi Blues and classic compositions.
He has engineered and mixed for top billboard artists and indie artists, with additional compositions for TV and Radio ad campaigns.
His love of video games became an addiction by age 16. Everquest, WoW, and Civilization were some of the titles that contributed to his bad school grades.
He is our sound engineer and he composes the sounds and music in our games.