Youtube page - Konspiracy Games
Gameplay trailer
Konspiracy | Apr 20, 2018
Basics & Food Tutorial
Konspiracy | Oct 17, 2018
First armor & travel gear tutorial
Konspiracy | Oct 17, 2018
Traveling north
Konspiracy | Jul 9, 2018
Load Test with 100 Player Chars
Konspiracy | Dec 13, 2017
PVP Arena in the Combat Demo
Konspiracy | Jul 14, 2016
Our Publications
Blossom & Decay: game concept
Game Concept | Sep 4, 2018
Blossom & Decay
Square-Enix Collective | Jul 9, 2018
Stories of Blossom and Decay
Part 1 - A new home | Apr 25 2017
#DEVLOG: Blossom & Decay Combat Demo
IndieWatch | Mar 30 2017
About Blossom & Decay
A browser-based sandbox MMO ARPG | Jun 29, 2016
About Blossom & Decay zip 5.5MB
Interviews & Articles
Blossom & Decay offers emergent…
Massively Overpowered | July 13, 2018
First they made a world. Then they…
The Inspector Press | Mar 10, 2018
Blossom Decay
Retrogamesmaster | Mar 22, 2017
Indie Game Dev For Humans
Game Auditor | Oct 21 2016
Introducing Blossom and Decay
NINICHI music | Sep 20, 2016
Blossom and Decay, PODCAST 9
The Gamer Nation Show | Jul 16, 2016
Apply as a tester Join the next phase of the sandbox demo,
currently working on it (not open yet).
Currently you can play on your PC
Acivities in Blossom & Decay Acivities in Blossom & Decay Acivities in Blossom & Decay Acivities in Blossom & Decay

The Game

Blossom & Decay is a game about a newly settled continent in a fantasy world, where players experience settler life and can rise from rags to riches in a world of opportunity.
But it is a dangerous world, players need to collaborate and form groups to survive. Moving up the social hierarchy as the major form of progress causes players to heavily influence how the game plays out for each other. Jobs and tasks are created, as well as missions, contracts, and general relationships or feuds between players.
read more…

Follow us on twitter to get updates about the development of the game.

With the help of some players we've started Blossom & Decay's Wiki with basic information for playing the demo.

unpolished early sandox demo

Emergent Narrative

All the game's mechanics serve the idea that everything is created and arranged by the players through their discovery of the world. From learning which resources to find for making buildings or useful items, to quest planning, ordering of trade and goods, and how to interact socially for common goals.
The world starts in a vast wilderness with no settlements or friendly NPCs. Players will immediately make choices about where to go and how to gather food, and find shelter. Their individual stories will follow accordingly based on their needs and how they meet them, all the while confronting an aggressive PvE that increases in difficulty as they advance in the world.
Monster spawn points aren’t set, so they usually wander from fringe and northern regions to swarm the valleys, drifting in higher amounts toward settlements. But they can also be encountered, intercepted, or lured everywhere on the map.
There are myriad roles players can follow, from being a hermit farmer to running with a mercenary gang, or leading a large trader clan. And the pacing is enhanced by an AI that takes over when players go offline, allowing configuration of their avatar’s tasks and behavior. So one can go from highly involved action combat on PC to asynchronous management of crafting and trade processes on a mobile device.

Acivities in Blossom & Decay Activities in Blossom & Decay

Game Economy

The sandbox economy is fully player-driven, so there are no NPC merchants in the game. All production and trade comes from players, even when they are offline, since the offline AI mode kicks into action with player-defined tasks.
Many resources are unique to specific regions, and certain plants or animals won't thrive in certain places. Goods have to be transported over vast distances and there is no easy fast-travel, like teleportation between cities. Transport routes will take days and lots of resources, so risk and other factors are important when players consider how to work together to move goods, as well as how they price them or where they engage in trade.
Players advance from sticks and stones to mithril crafting through five tiers that involve resources and skill acquirement.
Often trading with people above or below one’s tier can increase progress (to build machines earlier or easily get resources.)
All this opens the economy for crafty players to speculate and manipulate prices. Having information and connections at hand will be key to become a successful merchant.

Resources flow in Blossom & Decay Resources flow Production flow in Blossom & Decay Production flow About wild animals About wild animals Caring and Breeding Caring and breeding Caring and Breeding Animal training About Farming About farming

Key Features


    No NPC quests, the games stories and events are all driven by players

    Your character can build, defend and craft while you are offline

    Supply created by artisans; Demand by things like hunger, or entropy and decay

    Procedurally generated world to explore and settle

    Hand-eye coordination and good reflexes make you a skilled fighter, rather than grinding levels & loot.

    Battles with hundreds of other players, no instances, no loading between maps

    Contracts and player-justice regulate social life

    Gamepad, mouse, touch-screen on phones, tablets and all computers
pve combat
Fishing and cooking



Basics & Food Tutorial
Konspiracy Games
First armor & travel gear tutorial
Konspiracy Games
Traveling north
Konspiracy Games
Load Test with 100 Player Chars
Konspiracy Games

Questions ?

Blossom and Decay, community Check out Blossom & Decay's Wiki
or contact us via twitter

Press Articles

Blossom and Decay - emergent narrative banner

The Project

Initially, we published a rudimentary, combat demo to get a taste of fighting in the game, and we are currently testing a closed sandbox demo that introduces more complex mechanics like crafting, offline AI, procedural map generation, and others.
We wanted to develop a title founded on this vision of emergent narrative for years --like a mix that brought together the best of EVE and Ultima, but accessible and playable for a larger user base-- and we were astonished how little the topic was addressed in AAA titles.
We came from playing pen & paper games and wondered why digital games struggle with that same level of “making your own story” ?
Between the classic film-like cutscene-narrative and the theme park sandbox, we felt there was an in-between that should allow players to enjoy story and engagement at their own choosing and pacing.

We aim for a Kickstarter campaign before release, so we would be thankful if you share this project. You can find out more about the video game in our new article Blossom & Decay's game concept.

If you are interested in trying the closed sandbox demo go to Blossom & Decay to apply. All feedback is welcome and your commentaries are appreciated

If you have questions and want infos about the world, items, or game mechanics, go to Blossom & Decay's Wiki.

We are currently developing the game to run in web browsers. Next step will be to build the mobile client (iOS & Android) and then evaluating porting to consoles (Switch, PSP).

Here you can download our press-kit